16 lines
306 B
GLSL
16 lines
306 B
GLSL
#version 120
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attribute vec2 a_position;
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attribute vec2 a_texcoord;
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attribute vec4 a_color;
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varying vec2 v_texcoord;
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varying vec4 v_color;
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uniform mat4 u_projectionMatrix;
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void main() {
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v_texcoord = a_texcoord;
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v_color = a_color;
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gl_Position = u_projectionMatrix * vec4(a_position.xy,0,1);
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} |