.. | ||
bindings/python | ||
build | ||
cmake | ||
drawstuff | ||
GIMPACT | ||
include | ||
libccd | ||
m4 | ||
ode | ||
OPCODE | ||
ou | ||
tests | ||
tools | ||
aclocal.m4 | ||
bootstrap | ||
CHANGELOG.txt | ||
CMakeLists.txt | ||
compile | ||
config.guess | ||
config.h.cmake.in | ||
config.sub | ||
configure | ||
configure.ac | ||
COPYING | ||
CSR.txt | ||
depcomp | ||
install-sh | ||
INSTALL.txt | ||
LICENSE-BSD.TXT | ||
LICENSE.TXT | ||
ltmain.sh | ||
Makefile.am | ||
Makefile.in | ||
missing | ||
ode-config.cmake.in | ||
ode-config.in | ||
ode.pc.in | ||
README.md | ||
test-driver |
The Open Dynamics Engine (ODE)
Copyright (C) 2001-2007 Russell L. Smith.
ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection.
This library is free software; you can redistribute it and/or modify it under the terms of EITHER:
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The GNU Lesser General Public License version 2.1 or any later.
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The BSD-style License.
See the COPYING file for more details.
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Installation instructions are in the INSTALL.txt file.
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The ODE web pages are at ode.org.
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An online manual is at the Wiki.
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API documentation is in the file ode/docs/index.html, or you can view it on the web at opende.sf.net/docs/index.html.
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Coding style requirements can be found in the CSR.txt file.