horror/content/shaders/debug_draw.vs
2024-06-10 12:48:14 +03:00

15 lines
254 B
GLSL

#version 330 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 color;
out vec3 v_color;
uniform mat4 u_modelViewProjection;
void main()
{
gl_Position = u_modelViewProjection * vec4(position, 1.0f);
v_color = color;
}