/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ // Convex demo. // Serves as a test for the convex geometry. // By Bram Stolk. #include #ifdef HAVE_UNISTD_H # include #endif #include #include #include "texturepath.h" #include "halton235_geom.h" #ifdef dDOUBLE # define dsDrawConvex dsDrawConvexD # define dsDrawLine dsDrawLineD #endif #ifdef _MSC_VER # pragma warning(disable:4244 4305) // for VC++, no precision loss complaints #endif // Height at which we drop the composite block. const dReal H=4.20; static dWorldID world; static dSpaceID space; static dBodyID mbody; static dBodyID hbody[ halton_numc ]; static dGeomID hgeom[ halton_numc ]; static dJointGroupID contactgroup; static bool drawpos=false; static bool solidkernel=false; // this is called by dSpaceCollide when two objects in space are // potentially colliding. static void nearCallback(void *data, dGeomID o1, dGeomID o2) { assert(o1); assert(o2); if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) { // colliding a space with something dSpaceCollide2(o1,o2,data,&nearCallback); // Note we do not want to test intersections within a space, // only between spaces. return; } const int N = 32; dContact contact[N]; int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); if (n > 0) { for (int i=0; i 8 ? 8 : nrofsteps; for (int i=0; i