game_object = { { PROPERTY_STRING, "name", "Name of the object." } , { PROPERTY_STRING_NOT_EDITABLE, "classname", "Clasname." }, { PROPERTY_VEC3, "position", "World position." }, { PROPERTY_VEC3, "rotation", "World rotation." }, { PROPERTY_VEC3, "scale", "World scale." }, } editor_entities = { { game_object, "game_object" }, }