/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ //234567890123456789012345678901234567890123456789012345678901234567890123456789 // 1 2 3 4 5 6 7 //////////////////////////////////////////////////////////////////////////////// // This file creates unit tests for some of the functions found in: // ode/src/joinst/dball.cpp // // //////////////////////////////////////////////////////////////////////////////// #include #include #include "../../ode/src/config.h" using namespace std; SUITE (TestdxJointDBall) { struct SimpleFixture { dWorldID w; dBodyID b1, b2; dJointID j; SimpleFixture() : w(dWorldCreate()), b1(dBodyCreate(w)), b2(dBodyCreate(w)), j(dJointCreateDBall(w, 0)) { dJointAttach(j, b1, b2); } ~SimpleFixture() { dJointDestroy(j); dBodyDestroy(b1); dBodyDestroy(b2); dWorldDestroy(w); } }; TEST_FIXTURE(SimpleFixture, testTargetDistance) { dBodySetPosition(b1, -1, -2, -3); dBodySetPosition(b2, 3, 5, 7); dJointAttach(j, b1, b2); // this recomputes the deduced target distance CHECK_CLOSE(dJointGetDBallDistance(j), dSqrt(REAL(165.0)), 1e-4); // moving body should not change target distance dBodySetPosition(b1, 2,3,4); CHECK_CLOSE(dJointGetDBallDistance(j), dSqrt(REAL(165.0)), 1e-4); // setting target distance manually should override the deduced one dJointSetDBallDistance(j, REAL(6.0)); CHECK_EQUAL(dJointGetDBallDistance(j), REAL(6.0)); } }