The Open Dynamics Engine (ODE) ============================== ![ODE logo](http://bitbucket.org/odedevs/ode/raw/default/web/ODElogo.png) Copyright (C) 2001-2007 Russell L. Smith. ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. This library is free software; you can redistribute it and/or modify it under the terms of EITHER: * The GNU Lesser General Public License version 2.1 or any later. * The BSD-style License. See the [COPYING](http://bitbucket.org/odedevs/ode/raw/default/COPYING) file for more details. * Installation instructions are in the [INSTALL.txt](http://bitbucket.org/odedevs/ode/raw/default/INSTALL.txt) file. * The ODE web pages are at [ode.org](http://www.ode.org/). * An online manual is at [the Wiki](http://ode-wiki.org/wiki/index.php?title=Manual). * API documentation is in the file ode/docs/index.html, or you can view it on the web at [opende.sf.net/docs/index.html](http://opende.sf.net/docs/index.html). * Coding style requirements can be found in the [CSR.txt](http://bitbucket.org/odedevs/ode/raw/default/CSR.txt) file.