308 lines
7.7 KiB
C++
308 lines
7.7 KiB
C++
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/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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// Convex demo.
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// Serves as a test for the convex geometry.
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// By Bram Stolk.
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#include <assert.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include <ode/ode.h>
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#include <drawstuff/drawstuff.h>
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#include "texturepath.h"
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#include "halton235_geom.h"
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#ifdef dDOUBLE
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# define dsDrawConvex dsDrawConvexD
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# define dsDrawLine dsDrawLineD
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#endif
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#ifdef _MSC_VER
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# pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
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#endif
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// Height at which we drop the composite block.
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const dReal H=4.20;
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static dWorldID world;
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static dSpaceID space;
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static dBodyID mbody;
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static dBodyID hbody[ halton_numc ];
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static dGeomID hgeom[ halton_numc ];
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static dJointGroupID contactgroup;
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static bool drawpos=false;
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static bool solidkernel=false;
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// this is called by dSpaceCollide when two objects in space are
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// potentially colliding.
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static void nearCallback(void *data, dGeomID o1, dGeomID o2)
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{
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assert(o1);
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assert(o2);
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if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
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{
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// colliding a space with something
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dSpaceCollide2(o1,o2,data,&nearCallback);
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// Note we do not want to test intersections within a space,
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// only between spaces.
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return;
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}
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const int N = 32;
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dContact contact[N];
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int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
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if (n > 0)
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{
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for (int i=0; i<n; i++)
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{
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contact[i].surface.slip1 = 0.7;
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contact[i].surface.slip2 = 0.7;
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contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2;
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contact[i].surface.mu = 500.0; // was: dInfinity
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contact[i].surface.soft_erp = 0.50;
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contact[i].surface.soft_cfm = 0.03;
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dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
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dJointAttach
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(
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c,
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dGeomGetBody(contact[i].geom.g1),
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dGeomGetBody(contact[i].geom.g2)
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);
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}
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}
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}
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// start simulation - set viewpoint
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static void start()
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{
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dAllocateODEDataForThread(dAllocateMaskAll);
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static float xyz[3] = {-8,0,5};
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static float hpr[3] = {0.0f,-29.5000f,0.0000f};
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dsSetViewpoint (xyz,hpr);
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fprintf(stderr,"Press SPACE to reset the simulation.\n");
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}
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static void reset()
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{
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dQuaternion q;
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dQSetIdentity(q);
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dBodySetPosition(mbody,0,0,0+H);
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dBodySetQuaternion(mbody, q);
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dBodySetLinearVel(mbody, 0,0,0);
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dBodySetAngularVel(mbody, 0,0,0);
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dBodyEnable(mbody);
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for ( int i=0; i<halton_numc; ++i )
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{
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dBodyID body = hbody[i];
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if ( !body ) continue;
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dBodySetPosition(body, halton_pos[i][0], halton_pos[i][1], halton_pos[i][2]+H);
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dBodySetQuaternion(body, q);
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dBodySetLinearVel(body, 0,0,0);
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dBodySetAngularVel(body, 0,0,0);
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dBodyEnable(body);
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}
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}
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// called when a key pressed
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static void command(int cmd)
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{
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switch (cmd)
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{
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case ' ':
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reset();
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break;
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default:
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break;
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}
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}
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static void simLoop(int pause)
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{
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double simstep = 1/240.0;
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double dt = dsElapsedTime();
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int nrofsteps = (int) ceilf(dt/simstep);
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nrofsteps = nrofsteps > 8 ? 8 : nrofsteps;
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for (int i=0; i<nrofsteps && !pause; i++)
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{
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dSpaceCollide (space,0,&nearCallback);
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dWorldQuickStep (world, simstep);
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dJointGroupEmpty (contactgroup);
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}
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dsSetColor (1,1,1);
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// Draw the convex objects.
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for ( int i=0; i<halton_numc; ++i )
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{
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dGeomID geom = hgeom[i];
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dBodyID body = dGeomGetBody(geom);
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//const dReal *pos = dBodyGetPosition(body);
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//const dReal *rot = dBodyGetRotation(body);
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const dReal *pos = dGeomGetPosition(geom);
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const dReal *rot = dGeomGetRotation(geom);
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dsDrawConvex
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(
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pos, rot,
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halton_planes[i],
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halton_numf[i],
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halton_verts[i],
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halton_numv[i],
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halton_faces[i]
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);
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}
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if (drawpos)
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{
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dsSetColor(1,0,0.2);
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dsSetTexture(DS_NONE);
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const dReal l = 0.35;
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for ( int i=0; i<halton_numc; ++i )
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{
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dBodyID body = hbody[i];
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const dReal *pos = dBodyGetPosition(body);
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dReal x0[3] = { pos[0]-l, pos[1], pos[2] };
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dReal x1[3] = { pos[0]+l, pos[1], pos[2] };
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dReal y0[3] = { pos[0], pos[1]-l, pos[2] };
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dReal y1[3] = { pos[0], pos[1]+l, pos[2] };
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dReal z0[3] = { pos[0], pos[1], pos[2]-l };
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dReal z1[3] = { pos[0], pos[1], pos[2]+l };
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dsDrawLine(x0,x1);
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dsDrawLine(y0,y1);
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dsDrawLine(z0,z1);
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}
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}
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}
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int main (int argc, char **argv)
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{
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dMass m;
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// setup pointers to drawstuff callback functions
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dsFunctions fn;
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fn.version = DS_VERSION;
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fn.start = &start;
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fn.step = &simLoop;
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fn.command = &command;
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fn.stop = 0;
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fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
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// create world
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dInitODE2(0);
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world = dWorldCreate();
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space = dHashSpaceCreate (0);
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dHashSpaceSetLevels(space, -3, 5);
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dCreatePlane(space,0,0,1,0); // Add a ground plane.
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contactgroup = dJointGroupCreate (0);
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dWorldSetGravity(world,0,0,-9.8);
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dWorldSetQuickStepNumIterations(world, 32);
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dWorldSetContactMaxCorrectingVel(world, 40);
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dWorldSetMaxAngularSpeed(world, 62.8);
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dWorldSetERP(world, 0.7);
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dWorldSetQuickStepW(world, 0.75); // For increased stability.
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dWorldSetAutoDisableFlag( world, true );
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dWorldSetAutoDisableLinearThreshold( world, 0.01 );
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dWorldSetAutoDisableAngularThreshold( world, 0.03 );
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dWorldSetAutoDisableTime( world, 0.15f );
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const float kernelrad = 0.7;
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mbody = dBodyCreate(world);
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dBodySetPosition(mbody, 0,0,0+H);
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dMassSetSphere( &m, 5, kernelrad );
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dBodySetMass( mbody, &m );
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for (int i=0; i<halton_numc; ++i )
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{
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dGeomID geom = dCreateConvex
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(
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space,
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halton_planes[i],
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halton_numf[i],
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halton_verts[i],
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halton_numv[i],
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halton_faces[i]
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);
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hgeom[i] = geom;
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const dReal x = halton_pos[i][0];
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const dReal y = halton_pos[i][1];
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const dReal z = halton_pos[i][2];
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const dReal dsqr = x*x + y*y + z*z;
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if ( dsqr < kernelrad*kernelrad && solidkernel )
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{
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dGeomSetBody(geom, mbody);
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dGeomSetOffsetPosition(geom, x,y,z);
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}
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else
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{
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dBodyID body = dBodyCreate(world);
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hbody[i] = body;
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dBodySetPosition(body, x,y,z+H);
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dReal volu = halton_volu[i];
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dReal rad = pow( volu * 3 / (4*M_PI), (1/3.0) );
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dMassSetSphere( &m,5,rad );
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dBodySetMass( body,&m );
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#if 1
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dBodySetLinearDamping (body, 0.0005);
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dBodySetAngularDamping(body, 0.0300);
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#endif
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dGeomSetBody(geom,body);
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}
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}
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// run simulation
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const int w=1280;
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const int h=720;
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dsSimulationLoop (argc,argv,w,h,&fn);
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dJointGroupEmpty (contactgroup);
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dJointGroupDestroy (contactgroup);
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dSpaceDestroy (space);
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dWorldDestroy (world);
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dCloseODE();
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return 0;
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}
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