horror/content/shaders/debug_draw.vs

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2024-06-10 17:48:14 +08:00
#version 330 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 color;
out vec3 v_color;
uniform mat4 u_modelViewProjection;
void main()
{
gl_Position = u_modelViewProjection * vec4(position, 1.0f);
v_color = color;
}