horror/thirdparty/ode-0.16.5/ode/demo/demo_transmission.cpp

415 lines
11 KiB
C++
Raw Permalink Normal View History

2024-06-10 17:48:14 +08:00
/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
#include <ode/ode.h>
#include <drawstuff/drawstuff.h>
#include "texturepath.h"
#ifdef dDOUBLE
#define dsDrawCylinder dsDrawCylinderD
#define dsDrawLine dsDrawLineD
#define dsDrawSphere dsDrawSphereD
#endif
dReal theta = M_PI / 4;
dReal ratio = 1, speed = 5, rho_1 = 1, rho_2 = 1, backlash = 0.1;
int mode = 0;
dWorldID world;
dSpaceID space;
dBodyID body1, body2;
dGeomID geom1, geom2;
dJointID hinge1, hinge2, transmission;
dJointFeedback feedback;
void setup() {
dMatrix3 R;
switch (mode) {
case 0:
// Parallel axes.
dBodySetPosition(body1, 1, 0, 1);
dBodySetPosition(body2, -1, 0, 1);
dRSetIdentity (R);
dBodySetRotation (body1, R);
dBodySetRotation (body2, R);
dJointSetHingeAnchor(hinge2, -1, 0, 1);
dJointSetHingeAxis(hinge2, 0, 0, 1);
dJointSetHingeAnchor(hinge1, 1, 0, 1);
dJointSetHingeAxis(hinge1, 0, 0, 1);
dJointSetTransmissionMode(transmission, dTransmissionParallelAxes);
dJointSetTransmissionRatio(transmission, ratio);
dJointSetTransmissionAnchor1(transmission, 1, 0, 1);
dJointSetTransmissionAnchor2(transmission, -1, 0, 1);
dJointSetTransmissionAxis(transmission, 0, 0, 1);
break;
case 1:
// Intersecting axes.
dBodySetPosition(body1, 1, 0, 1);
dBodySetPosition(body2, -1, 0, 2);
dRSetIdentity (R);
dBodySetRotation (body1, R);
dRFromZAxis (R, cos(theta), 0, sin(theta));
dBodySetRotation (body2, R);
dJointSetHingeAnchor(hinge2, -1, 0, 2);
dJointSetHingeAxis(hinge2, cos(theta), 0, sin(theta));
dJointSetHingeAnchor(hinge1, 1, 0, 1);
dJointSetHingeAxis(hinge1, 0, 0, 1);
dJointSetTransmissionMode(transmission, dTransmissionIntersectingAxes);
dJointSetTransmissionAnchor1(transmission, 1, 0, 1);
dJointSetTransmissionAnchor2(transmission, -1, 0, 2);
dJointSetTransmissionAxis1(transmission, 0, 0, -1);
dJointSetTransmissionAxis2(transmission, cos(theta), 0, sin(theta));
break;
case 2:
// Chain.
dBodySetPosition(body1, 2, 0, 1);
dBodySetPosition(body2, -2, 0, 1);
dRSetIdentity (R);
dBodySetRotation (body1, R);
dBodySetRotation (body2, R);
dJointSetHingeAnchor(hinge2, -2, 0, 1);
dJointSetHingeAxis(hinge2, 0, 0, 1);
dJointSetHingeAnchor(hinge1, 2, 0, 1);
dJointSetHingeAxis(hinge1, 0, 0, 1);
dJointSetTransmissionMode(transmission, dTransmissionChainDrive);
dJointSetTransmissionAnchor1(transmission, 2, 0, 1);
dJointSetTransmissionAnchor2(transmission, -2, 0, 1);
dJointSetTransmissionRadius1(transmission, rho_1);
dJointSetTransmissionRadius2(transmission, rho_2);
dJointSetTransmissionAxis(transmission, 0, 0, 1);
break;
}
dJointSetTransmissionBacklash(transmission, backlash);
dJointSetHingeParam(hinge2, dParamVel, speed);
dJointSetHingeParam(hinge2, dParamFMax, 50);
dJointSetHingeParam(hinge1, dParamVel, 0);
dJointSetHingeParam(hinge1, dParamFMax, 2);
dBodySetLinearVel(body1, 0, 0, 0);
dBodySetLinearVel(body2, 0, 0, 0);
dBodySetAngularVel(body1, 0, 0, 0);
dBodySetAngularVel(body2, 0, 0, 0);
}
void start()
{
dMass mass;
world = dWorldCreate();
dWorldSetGravity (world,0,0,-9.8);
dWorldSetERP(world, 0.2);
space = dSimpleSpaceCreate (0);
body1 = dBodyCreate(world);
body2 = dBodyCreate(world);
dBodySetFiniteRotationMode(body1, 1);
dBodySetFiniteRotationMode(body2, 1);
geom1 = dCreateCylinder(space, 0.2, 0.5);
dGeomSetBody(geom1, body1);
dMassSetCylinder(&mass, 100, 3, 0.2, 0.5);
dBodySetMass(body1, &mass);
geom2 = dCreateCylinder(space, 0.2, 0.5);
dGeomSetBody(geom2, body2);
dMassSetCylinder(&mass, 100, 3, 0.2, 0.5);
dBodySetMass(body2, &mass);
hinge1 = dJointCreateHinge(world, 0);
dJointAttach(hinge1, body1, 0);
hinge2 = dJointCreateHinge(world, 0);
dJointAttach(hinge2, body2, 0);
transmission = dJointCreateTransmission(world, 0);
dJointAttach(transmission, body1, body2);
dJointSetFeedback(transmission, &feedback);
setup();
// initial camera position
static float xyz[3] = {1.15,-2.78,4.1};
static float hpr[3] = {105,-45.5,0};
dsSetViewpoint (xyz,hpr);
fprintf (stderr,
"The green wheel is driving the red one. To control it use the following:\n"
" '[' : decrease wheel ratio\n"
" ']' : increase wheel ratio\n"
" ',' : decrease driving wheel speed\n"
" '.' : increase driving wheel speed\n"
" '-' : decrease backlash\n"
" '=' : increase backlash\n"
" '1' : switch to parallel axes gears mode\n"
" '2' : switch to intersecting axes gears mode\n"
" '3' : switch to chain (or belt) mode\n"
);
}
void stop()
{
dSpaceDestroy(space);
dWorldDestroy(world);
}
void drawGeom(dGeomID g)
{
int gclass = dGeomGetClass(g);
const dReal *pos = dGeomGetPosition(g);
const dReal *rot = dGeomGetRotation(g);
switch (gclass) {
case dCylinderClass:
{
dReal length, radius;
if (g == geom1) {
dsSetColorAlpha(1, 0, 0, 1);
} else {
dsSetColorAlpha(0, 1, 0, 1);
}
dsSetTexture (DS_WOOD);
dGeomCylinderGetParams(g, &radius, &length);
dsDrawCylinder(pos, rot, length, radius);
break;
}
default:
{
abort();
}
}
}
void simLoop(int pause)
{
if (!pause) {
const dReal step = 0.003;
const unsigned nsteps = 4;
for (unsigned i=0; i<nsteps; ++i) {
dWorldQuickStep(world, step);
}
}
#if 0
{
const dReal *omega_1, *omega_2;
omega_1 = dBodyGetAngularVel(body1);
omega_2 = dBodyGetAngularVel(body2);
printf ("T1: %f, %f, %f\n",
feedback.t1[0], feedback.t1[1], feedback.t1[2]);
printf ("T2: %f, %f, %f\n",
feedback.t2[0], feedback.t2[1], feedback.t2[2]);
printf ("F1: %f, %f, %f\n",
feedback.f1[0], feedback.f1[1], feedback.f1[2]);
printf ("F2: %f, %f, %f\n",
feedback.f2[0], feedback.f2[1], feedback.f2[2]);
}
#endif
// now we draw everything
unsigned ngeoms = dSpaceGetNumGeoms(space);
for (unsigned i=0; i<ngeoms; ++i) {
dGeomID g = dSpaceGetGeom(space, i);
drawGeom(g);
}
const dReal *R_1 = dGeomGetRotation(geom1);
const dReal *R_2 = dGeomGetRotation(geom2);
dVector3 c_1, c_2, a_1, a_2;
dJointGetTransmissionContactPoint1(transmission, c_1);
dJointGetTransmissionContactPoint2(transmission, c_2);
dJointGetTransmissionAnchor1(transmission, a_1);
dJointGetTransmissionAnchor2(transmission, a_2);
dsSetColorAlpha(1, 0, 0, 0.5);
dsDrawCylinder(a_1, R_1, 0.05, dCalcPointsDistance3(c_1, a_1));
dsSetColorAlpha(0, 1, 0, 0.5);
dsDrawCylinder(a_2, R_2, 0.05, dCalcPointsDistance3(c_2, a_2));
dsSetColorAlpha(1, 0, 0, 0.5);
dsDrawSphere (c_1, R_1, 0.05);
dsDrawSphere (c_2, R_1, 0.05);
dsSetColorAlpha(1, 1, 0, 0.5);
if (mode == dTransmissionChainDrive) {
dsDrawLine(c_1, c_2);
}
}
static void command (int cmd)
{
if (cmd == '[') {
switch(mode) {
case dTransmissionParallelAxes:
if (ratio > 0.125) {
ratio *= 0.5;
fprintf (stderr, "Gear ratio set to %.3f.\n", ratio);
}
break;
case dTransmissionIntersectingAxes:
if (theta > 0.1) {
theta -= 0.1;
fprintf (stderr, "Gear angle set to %.3f deg.\n",
theta / M_PI * 180);
}
break;
case dTransmissionChainDrive:
if (rho_2 > 0.125) {
rho_2 /= 2;
fprintf (stderr, "Sprocket ratio set to %.3f.\n", rho_2 / rho_1);
}
break;
}
setup();
} else if (cmd == ']') {
switch(mode) {
case dTransmissionParallelAxes:
if (ratio < 8) {
ratio *= 2;
fprintf (stderr, "Gear ratio set to %.3f.\n", ratio);
}
break;
case dTransmissionIntersectingAxes:
if (theta < 0.9) {
theta += 0.1;
fprintf (stderr, "Gear angle set to %.3f deg.\n",
theta / M_PI * 180);
}
break;
case dTransmissionChainDrive:
if (rho_2 < 2) {
rho_2 *= 2;
fprintf (stderr, "Sprocket ratio set to %.3f.\n", rho_2 / rho_1);
}
break;
}
setup();
} else if (cmd == '.') {
speed += 5;
fprintf (stderr, "Driving wheel speed set to %g rad/s.\n", speed);
dJointSetHingeParam(hinge2, dParamVel, speed);
} else if (cmd == ',') {
speed -= 5;
fprintf (stderr, "Driving wheel speed set to %g rad/s.\n", speed);
dJointSetHingeParam(hinge2, dParamVel, speed);
} else if (cmd == '/') {
if (dJointGetHingeParam(hinge2, dParamFMax) > 0) {
dJointSetHingeParam(hinge2, dParamFMax, 0);
} else {
dJointSetHingeParam(hinge2, dParamFMax, 50);
}
} else if (cmd == '-') {
backlash -= 0.1;
fprintf (stderr, "Backlash set to %g m.\n", backlash);
dJointSetTransmissionBacklash(transmission, backlash);
} else if (cmd == '=') {
backlash += 0.1;
fprintf (stderr, "Backlash set to %g m.\n", backlash);
dJointSetTransmissionBacklash(transmission, backlash);
} else if (cmd == '1') {
mode = dTransmissionParallelAxes;
setup();
} else if (cmd == '2') {
mode = dTransmissionIntersectingAxes;
setup();
} else if (cmd == '3') {
mode = dTransmissionChainDrive;
setup();
}
}
int main(int argc, char **argv)
{
// setup pointers to drawstuff callback functions
dsFunctions fn;
fn.version = DS_VERSION;
fn.start = &start;
fn.step = &simLoop;
fn.command = &command;
fn.stop = stop;
fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
// create world
dInitODE();
// run demo
dsSimulationLoop (argc, argv, 800, 600, &fn);
dCloseODE();
return 0;
}