horror/content/shaders/lit_generic.ps

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2024-06-10 17:48:14 +08:00
#version 120
varying vec3 v_position;
varying vec3 v_normal;
varying vec2 v_texcoord;
varying vec3 v_finalColor;
uniform sampler2D u_albedoTexture;
uniform vec4 u_customColor;
void main() {
//gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
gl_FragColor = u_customColor * vec4(v_finalColor, 1.0) * texture2D(u_albedoTexture, v_texcoord);
//gl_FragColor = vec4( v_normal, 1.0 );
}